This will be an Olympic sport in 20 years. |
Party like it's 1939. |
These wheels rotate underneath the black playing surface to indicate score. |
Niklas explains PONGMECHANIK's design on his webpage. The machine is divided into four parts: the array of telephone relays, a system of pulleys and springs which control the movement of the player/ball, the metal chassis that detects the collision of the ball with the paddle, and the sound effects, provided by two wood blocks (seriously!) struck with large metal solenoids controlled by the brain.
While I was skeptical at first as to the practical application of such a daunting (and low-tech) task, all it took was a few YouTube videos to thoroughly impress me. PONGMECHANIK is an almost-exact replica of the 1972 Atari version of Pong, a game which launched the entire commercial video game industry in the United States and left burning holes in the wallets of college dropouts nationwide. Although paddle and ball movement seems a tad slow, collision detection is suprisingly accurate. Furthermore, the machine's design is, dare I say, sexy. A clear plexiglass cabinet on top of a handsome wooden base gives the machine a clean, futuristic look. Ducking underneath the playfield allows a user to ooh and ah at the ballet-like dance of relays, pulleys, springs, and wires, all pulling and whirring in glorious harmony to bring Pong to life.
Unfortunately, it doesn't look like PONGMECHANIK will be available to the masses any time soon; the machine is large, cumbersome, and delicate, and spends most of its life in Niklas's home. But that doesn't stop me from giving its inventor the NERD OF THE CENTURY award. This is, quite simply, the biggest, most ambitiously complex, and most wonderful home video game project I've ever come across, and it's not even really a video game!
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